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Sid Meier's Civilization IV: Colonization is a remake of the 1994 turn-based strategy game Sid Meier's Colonization. [4] Players control settlers from one of four European nations – Spain, England, France, and the Netherlands – that are trying to conquer/colonize the New World in the period 1492–1792.
The 2008 release Civilization IV: Colonization is a Firaxis remake of the original Colonization for Microsoft Windows. It uses the upgraded Civilization IV engine and features the original gameplay (with some changes, particularly to colonist education), 3D graphics, an updated AI, and multiplayer support.
Civilization IV (also known as Sid Meier's Civilization IV) is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the Civilization series and was designed by Soren Johnson .
Part of the Civilization series; Two expansion packs, Civilization IV: Warlords (2006) and Civilization IV: Beyond the Sword (2007), developed by Firaxis and published by 2K Games [29] [30] Civilization IV: Gold Edition (2007) includes the original game and Warlords; Civilization IV: Complete (2007) includes the original game and both expansion ...
Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack of the turn-based strategy video game Civilization IV. [6] The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders.
Civilization IV PC: TBS: 2005 8 LAN, Online, Local Full No Custom games; turn based/simultaneous modes. Civilization IV: Colonization: PC: TBS: 2008 8 LAN, Online, Local Full No Custom games; turn based/simultaneous modes. Cliffhanger: Edward Randy, The: Arcade: Action-Adv. 1990 2 Local Shared No Cloning Clyde: XB360* Platform: 2006 4
Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland.The company was founded in May 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds following their departure from MicroProse, Meier's earlier venture.
For its day, Civilization had the toughest computer opponents around - even taking into account the "cheats", that in most instances added rather than detracted from the game. Just when you think the game might bog down, you discover a new land, a new technology, another tough foe - and you tell yourself, "just one more game", even as the first ...