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The Nvidia nForce2 chipset was released by Nvidia in July 2002 as a refresh to the original nForce product offering. The nForce2 chipset was a platform for motherboards supporting AMD's Socket A CPUs along with DDR SDRAM. [1] There were multiple variations of the chipset including one with an integrated GeForce4 MX graphics processor (IGP), and ...
nForce2 IGP 2002 Athlon XP, Athlon, Sempron, Duron 333 MHz, 266 MHz, 200 MHz DDR266/333 dual channel 3 GB AGP 8× MCP2 MCP2-T GeForce 4 MX IGP nForce2 400 2003 Athlon XP, Athlon, Sempron, Duron 400 MHz, 333 MHz, 266 MHz, 200 MHz DDR266/333/400 single channel 3 GB AGP 8× MCP2 MCP2-T MCP2-S/R/GB nForce2 Ultra 400 2003
nForce is a motherboard chipset created by Nvidia originally for AMD Athlon and Duron, with later revisions also supporting contemporary Intel processors. The chipset shipped in 3 varieties; 220, 415, and 420. 220 and 420 are very similar with each having the integrated GPU, but the 220 only has a single channel of memory available whereas 420 has the 128-bit TwinBank design.
The Namco System N2 is an arcade platform developed by Namco and NVIDIA.It runs on an nForce2-based motherboard developed by NVIDIA. It was announced that the system would be based on a NVIDIA GeForce graphics card, using the OpenGL API.
nForce/nForce2 SoundStorm is a brand by Nvidia referring to a SIP block integrating 5.1 surround sound technology found on the die of their nForce and nForce2 chipsets for x86 CPUs. It is also the name of a certification to be obtained from Nvidia when complying with their specifications.
Nvidia offers nForce4 chipset driver downloads for NT-based Windows versions from 2000 up to and including Vista in the "Legacy" product type category on their download page. However, there is no official support for Windows 7 or newer, but Windows 7 has a built-in driver for the nForce 6 chipset, which is very similar.
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An alternative explanation has been proposed that the Dolby technology licensing for SoundStorm that Nvidia originally obtained for the chipset of Microsoft's Xbox allowed Nvidia effectively license-free implementation on the contemporary Nforce1 and Nforce2, but implementation on Nforce3 would have required new license payments.