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  2. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  3. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.

  4. Alan Becker - Wikipedia

    en.wikipedia.org/wiki/Alan_Becker

    Alan Becker (born May 18, 1989) is an American online animator, YouTuber and artist best known for creating the Animator vs. Animation web series and the spin-off Animation vs. franchise, in particular the web series Animation vs. Minecraft Shorts.

  5. Dream SMP - Wikipedia

    en.wikipedia.org/wiki/Dream_SMP

    Dream uses a separate Minecraft account to play as DreamXD, the god of the Dream SMP and who has canon access to creative mode. [ 9 ] [ 6 ] The Disc Saga, the server's longest-running story arc, was a series of events centered around two rare music discs belonging to TommyInnit.

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  7. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  8. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  9. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    Another approach is to loosely construct the body out of geometric shapes, e.g., a sphere for the cranium, a cylinder for the torso, etc. Then refine those shapes to more closely resemble the human form. For those working without visual reference (or as a means of checking one's work), proportions commonly recommended in figure drawing are: [3]