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  2. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...

  3. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    Many applications of reinforcement learning do not involve just a single agent, but rather a collection of agents that learn together and co-adapt. These agents may be competitive, as in many games, or cooperative as in many real-world multi-agent systems. Multi-agent reinforcement learning studies the problems introduced in this setting.

  4. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning .

  5. Mountain car problem - Wikipedia

    en.wikipedia.org/wiki/Mountain_car_problem

    The mountain car problem, although fairly simple, is commonly applied because it requires a reinforcement learning agent to learn on two continuous variables: position and velocity. For any given state (position and velocity) of the car, the agent is given the possibility of driving left, driving right, or not using the engine at all.

  6. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache. Reinforcement is an important component of operant conditioning and behavior modification. The concept has been applied in a variety of practical areas, including ...

  7. Neuroevolution - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution

    For example, the outcome of a game (i.e., whether one player won or lost) can be easily measured without providing labeled examples of desired strategies. Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use backpropagation ( gradient descent ...

  8. Multi-agent reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_reinforcement...

    Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...

  9. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    For example, at the start of a game, this would be the matchbox for an empty grid. The tray would be removed and lightly shaken so as to move the beads around. [ 4 ] Then, the bead that had rolled into the point of the "V" shape at the front of the tray was the move MENACE had chosen to make. [ 4 ]