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A popular variation for four (or three) player pinochle involves dealing a 4 card kitty (3 or 6 cards for three players), with the bid winner taking the kitty and discarding 4 (3 or 6) cards from his hand. The point value of the discards can sometimes be added to the bid winner's total trick count or not, depending on the pre-established rules.
In Pinochle, you play with four players (including yourself) and a 48-card deck. In order to score points, you by taking tricks and forming combinations of cards into melds.
The rules for a misdeal and penalty vary according to the game. A misdeal is sometimes called by miscounting, or when two cards stick together. [2] Sometimes, when a misdeal is detected, a new hand is dealt. [3] [4] In most games a misdeal, and recall of the cards, does not prevent the same player dealing again. [5]
Pinochle. Aces around, dix or double pinochles. Score points by trick-taking and also by forming combinations of cards into melds. By Masque Publishing
Hoyle's Official Book of Games: Volume 3 was the third volume in Sierra On-Line's series of computer games based on the officially licensed Hoyle rules and trademark. Unlike the two previous games, this one was made with Sierra's new improved VGA engine, and focused on board games , where the previous entries in the series had featured card games .
Pinochle is a trick-taking game for up to four players and played with a 48 card deck. You score points by trick-taking and by forming combinations of Game of the Day: Pinochle
The earliest rules for Pinochle appear in the 1885 edition of The American Hoyle. Prior to that only Bezique is described. In 1894 The American Hoyle states that "Pinochle is essentially a German game; it was originally played with one full pack of fifty-two cards and was evidently a German variety of Bezique."
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