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Kairosoft was founded as a dōjin games developer in 1996, and is currently located in the Nishi-Shinjuku district of Tokyo with only nine employees. They started out developing simulation games for the Windows platform, the first of which was released in 1996 and simulated a used bookstore, and another example was the original Game Dev Story released in 1997, with a sequel released in 2001. [3]
The 2000 version was based on a similar concept with Frankie taking on a more student-like role, and picking the player to be his partner in the school treasure hunt. Playing games now earned the player clues to help find the treasure. The four areas are a classroom, a cafeteria, field trips, and a playground.
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
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SimSig, a train simulation game based on real UK signalling systems. Skifree, a game for early versions of Microsoft Windows. Soldat, a 2D, fast-paced, action multi-player shooting game with many different game modes and weapon choices. Space Combat, a 3D space simulator. Space Tanks, a 2D/3D gravity game.
Cafeteria Nipponica is a simulation video game developed and published by Kairosoft for the Android and iOS operating systems. It was released in April 2012 and in 2017 it was released on Nintendo Switch. The game places the player in control of a restaurant, which they must build up to a high quality restaurant chain. The game met with mixed ...
Cosmonious High is a virtual reality adventure game developed and published in 2022 by Owlchemy Labs for SteamVR, HTC Vive, and Oculus Quest 2 through Windows in which students attend a colorful and chaotic high school in space with a cast of quirky alien classmates. [2]
[26] [27] PC World declared the game #2 on its list of "The 10 Worst Games of All Time." [ 28 ] Even critics who were supportive of Ledonne's intent found the game hard to play; Ben Kuchera of Ars Technica said that he left the game "shaken", but that as an easily misunderstood game "the people who are most likely to gain anything from it will ...