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  2. Boosting (video games) - Wikipedia

    en.wikipedia.org/wiki/Boosting_(video_games)

    Boosting is a method by which low-ranked players in online multiplayer games, such as first-person shooters and massively multiplayer online role-playing games (MMORPGs), hire more skilled players to artificially increase their gaming account rank or winning positions. [1]

  3. Smart Game Format - Wikipedia

    en.wikipedia.org/wiki/Smart_Game_Format

    Go is the game that is most commonly represented in this format and is the default. SGF was originally created under a different name by Anders Kierulf for his SmartGO program. The main purposes of SGF are to store records of played games and to provide features for storing annotated and analyzed games (e.g. board markup, variations). It is a ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

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  7. WildWorks - Wikipedia

    en.wikipedia.org/wiki/WildWorks

    WildWorks, Inc. [1] (formerly Smart Bomb Interactive) is an American game development studio based in Salt Lake City, Utah. The studio was assembled from game industry veterans, co-founded by Kris Johnson, Clark Stacey , and Jeff Amis (Johnson and Stacey were previously a part of the studio Beyond Games ).

  8. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    Games retailed for $19.99 and the console itself for $69.99 at launch, but at the end of its very short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. The system was sold in two varieties, a cube, and a 2-player value pack. The cube box version was the version sold in stores.

  9. Fallout (franchise) - Wikipedia

    en.wikipedia.org/wiki/Fallout_(franchise)

    Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...