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Hexblade's Curse. Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated.
Hexblade's Curse. Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
Range: 90 feet. Components: V, S, M (the petrified eye of a newt) Duration: Concentration, up to 1 hour. You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.
1st-level abjuration. Casting Time: 1 action. Range: Self. Components: V, S, M (a cup of water) Duration: 1 hour. A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration.
Components: V, S. Duration: Instantaneous. You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels.
Blur. Source: Player's Handbook. 2nd-level illusion. Casting Time: 1 action. Range: Self. Components: V. Duration: Concentration, up to 1 minute. Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you.
Range: 120 feet. Components: V, S, M (a drop of molasses) Duration: Concentration, up to 1 minute. You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
Branding Smite. Source: Player's Handbook. 2nd-level evocation. Casting Time: 1 bonus action. Range: Self. Components: V. Duration: Concentration, up to 1 minute. The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
Bestow Curse. Source: Player's Handbook. 3rd-level necromancy. Casting Time: 1 action. Range: Touch. Components: V, S. Duration: Concentration, up to 1 minute. You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell.
5th-level abjuration. Casting Time: 1 bonus action. Range: Self. Components: V. Duration: Concentration, up to 1 minute. The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target.