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  2. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Synchronization overheads can significantly impact performance in parallel computing environments, where merging data from multiple processes can incur costs substantially higher—often by two or more orders of magnitude—than processing the same data on a single thread, primarily due to the additional overhead of inter-process communication ...

  3. Priority ceiling protocol - Wikipedia

    en.wikipedia.org/wiki/Priority_ceiling_protocol

    In real-time computing, the priority ceiling protocol is a synchronization protocol for shared resources to avoid unbounded priority inversion and mutual deadlock due to wrong nesting of critical sections.

  4. Process management (computing) - Wikipedia

    en.wikipedia.org/wiki/Process_management_(computing)

    A process is a program in execution, and an integral part of any modern-day operating system (OS). The OS must allocate resources to processes, enable processes to share and exchange information, protect the resources of each process from other processes and enable synchronization among processes.

  5. Dekker's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dekker's_algorithm

    Dekker's algorithm is the first known correct solution to the mutual exclusion problem in concurrent programming where processes only communicate via shared memory. The solution is attributed to Dutch mathematician Th. J. Dekker by Edsger W. Dijkstra in an unpublished paper on sequential process descriptions [1] and his manuscript on cooperating sequential processes. [2]

  6. Cristian's algorithm - Wikipedia

    en.wikipedia.org/wiki/Cristian's_algorithm

    Cristian observed that this simple algorithm is probabilistic, in that it only achieves synchronization if the round-trip time (RTT) of the request is short compared to required accuracy. It also suffers in implementations using a single server, making it unsuitable for many distributive applications where redundancy may be crucial.

  7. Event (synchronization primitive) - Wikipedia

    en.wikipedia.org/wiki/Event_(synchronization...

    In computer science, an event (also called event semaphore) is a type of synchronization mechanism that is used to indicate to waiting processes when a particular condition has become true. An event is an abstract data type with a boolean state and the following operations:

  8. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    Communications file: A unique form of IPC in the late-1960s that most closely resembles Plan 9's 9P protocol: Dartmouth Time-Sharing System: Signal; also Asynchronous System Trap: A system message sent from one process to another, not usually used to transfer data but instead used to remotely command the partnered process. Most operating ...

  9. Read-copy-update - Wikipedia

    en.wikipedia.org/wiki/Read-copy-update

    In computer science, read-copy-update (RCU) is a synchronization mechanism that avoids the use of lock primitives while multiple threads concurrently read and update elements that are linked through pointers and that belong to shared data structures (e.g., linked lists, trees, hash tables).