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  2. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering").

  3. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software renderer running on a device without a GPU. Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card.

  4. Processing - Wikipedia

    en.wikipedia.org/wiki/Processing

    Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage. The Processing language and IDE have been the precursor to other projects including Arduino and Wiring.

  5. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  6. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  7. ImageJ - Wikipedia

    en.wikipedia.org/wiki/ImageJ

    ImageJ is a Java-based image processing program developed at the National Institutes of Health and the Laboratory for Optical and Computational Instrumentation (LOCI, University of Wisconsin). [ 2 ] [ 3 ] Its first version, ImageJ 1.x, is developed in the public domain , while ImageJ2 and the related projects SciJava , ImgLib2 , and SCIFIO are ...

  8. List of OpenCL applications - Wikipedia

    en.wikipedia.org/wiki/List_of_OpenCL_applications

    SecondSpace, [101] simulation software for waves in 2D space; StarPU, [102] task programming library; Theano: Python array library [103] [104] UFO, [105] [106] data processing framework; VexCL, [107] [108] vector expression template library; ViennaCL [109] and PyViennaCL, [110] linear algebra library developed at TU Wien

  9. Java 3D - Wikipedia

    en.wikipedia.org/wiki/Java_3D

    Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process. A Java 3D scene graph is a directed acyclic graph (DAG).