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  2. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    This is a comparison of data serialization formats, various ways to convert complex objects to sequences of bits. It does not include markup languages used exclusively as document file formats . Overview

  3. YAML - Wikipedia

    en.wikipedia.org/wiki/YAML

    YAML (/ ˈ j æ m əl /, rhymes with camel [4]) was first proposed by Clark Evans in 2001, [15] who designed it together with Ingy döt Net [16] and Oren Ben-Kiki. [16]Originally YAML was said to mean Yet Another Markup Language, [17] because it was released in an era that saw a proliferation of markup languages for presentation and connectivity (HTML, XML, SGML, etc.).

  4. TOML - Wikipedia

    en.wikipedia.org/wiki/TOML

    It is intended to be easy to read and write due to obvious semantics which aim to be "minimal", and it is designed to map unambiguously to a dictionary. Originally created by Tom Preston-Werner, its specification is open source. TOML is used in a number of software projects [4] [5] [6] and is implemented in many programming languages. [7]

  5. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  6. JSON - Wikipedia

    en.wikipedia.org/wiki/JSON

    YAML version 1.2 is a superset of JSON; prior versions were not strictly compatible. For example, escaping a slash / with a backslash \ is valid in JSON, but was not valid in YAML. [ 46 ] YAML supports comments, while JSON does not.

  7. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  8. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    The user can search for elements in an associative array, and delete elements from the array. The following shows how multi-dimensional associative arrays can be simulated in standard AWK using concatenation and the built-in string-separator variable SUBSEP:

  9. Property list - Wikipedia

    en.wikipedia.org/wiki/Property_list

    The Python programming language has a builtin plistlib module to read and write plist files, in Apple's XML or in binary (since Python 3.4). [28] ProperTree is a cross-platform editor that makes use of this library. [29] A third-party library called ccl-bplist has the additional ability to handle NSKeyedArchiver UIDs. [19]