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  2. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    After a subdivision, all vertices have valence 4. [7] Loop (1987), Triangles – Loop proposed his subdivision scheme based on a quartic box-spline of six direction vectors to provide a rule to generate C 2 continuous limit surfaces everywhere except at extraordinary vertices where they are C 1 continuous (Zorin 1997).

  3. Triangle strip - Wikipedia

    en.wikipedia.org/wiki/Triangle_strip

    Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. For odd n, vertices n, n + 1, and n + 2 define triangle n. For even n, vertices n + 1, n, and n + 2 define triangle n. n – 2 triangles are drawn. Note that n starts at 1. The above code sample and diagram demonstrate triangles ...

  4. Triangle-free graph - Wikipedia

    en.wikipedia.org/wiki/Triangle-free_graph

    An independent set of ⌊ ⌋ vertices (where ⌊ ⌋ is the floor function) in an n-vertex triangle-free graph is easy to find: either there is a vertex with at least ⌊ ⌋ neighbors (in which case those neighbors are an independent set) or all vertices have strictly less than ⌊ ⌋ neighbors (in which case any maximal independent set must have at least ⌊ ⌋ vertices). [4]

  5. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    Discard the triangle if matrix M contained an odd number of reflections (facing the opposite way of the unit triangle) | | < The unit triangle is used as a reference and transformation M is used as a trace to tell if vertex order is different between two triangles. The only way vertex order can change in two dimensions is by reflection.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five. A general system must be able to handle an arbitrary number of vertices connected to any given vertex.

  7. Clique problem - Wikipedia

    en.wikipedia.org/wiki/Clique_problem

    A maximum clique is a clique that includes the largest possible number of vertices. The clique number ω(G) is the number of vertices in a maximum clique of G. [1] Several closely related clique-finding problems have been studied. [14] In the maximum clique problem, the input is an undirected graph, and the output is a maximum clique in the graph.

  8. Treewidth - Wikipedia

    en.wikipedia.org/wiki/Treewidth

    Here k is the treewidth and n is the number of vertices of an input graph G. Each of the algorithms outputs in time f ( k ) ⋅ g ( n ) a decomposition of width given in the Approximation column. For example, the algorithm of Bodlaender (1996) in time 2 O ( k 3 ) ⋅ n either constructs a tree decomposition of the input graph G of width at most ...

  9. Feedback vertex set - Wikipedia

    en.wikipedia.org/wiki/Feedback_vertex_set

    The number of minimal feedback vertex sets in a graph is bounded by O(1.8638 n). [4] The directed feedback vertex set problem can still be solved in time O*(1.9977 n), where n is the number of vertices in the given directed graph. [5] The parameterized versions of the directed and undirected problems are both fixed-parameter tractable. [6]