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[4] With the Amiga only representing less than 20% of the company's sales in the 1987 fiscal year, product lines such as PC-compatibles and Commodore's 8-bit computers remained important to the company's finances even as the Amiga's share of total sales increased. In 1989, with the Amiga accounting for 45% of total sales, the PC business showed ...
The Commodore 64 Games System (often abbreviated C64GS) is the cartridge-based home video game console version of the popular Commodore 64 home computer. It was released in December 1990 by Commodore into a booming console market dominated by Nintendo and Sega .
Computer Gaming World magazine in January 1994 stated that "in spite of Commodore's earlier efforts to disguise the fact—the Amiga is a great gaming platform", but wondered if the company could successfully market the console in the US; "The CDTV fiasco certainly isn't reassuring. Will there be enough U.S. developers to make the investment ...
Commodore PC 40-III. PC 40-III is same as PC35-III, but with a 40 MB Hard disk. Commodore PC 45-III. Same as PC-40-III but with an AMD equipped CPU instead of Intel in the PC-40-III. Commodore PC 50-II. The Commodore budget 386 machine. it could be delivered with 40 or 100 MB Hard disk or a 3.5-inch floppy. Comes with SVGA. Commodore PC 60-III
By 1985, games were an estimated 60 to 70% of Commodore 64 software. [40] Computer Gaming World stated in January 1985 that companies such as Epyx that survived the video game crash did so because they "jumped on the Commodore bandwagon early". [41] Over 35% of SSI's 1986 sales were for the C64, ten points higher than for the Apple II.
Amiga is a family of personal computers produced by Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems.
The Commodore 64x is a replica PC based on the original Commodore 64, powered by x86 Intel processors ranging from the Intel Atom to the Intel Core i7.
Computer Gaming World wrote in 1990 of its "abysmal record of customer and technical support in the past". [27] Commodore was unable to match the pace of PC advancement with their lower resources and economy of scale, and users complained that the custom ECS chipset failed to match the features of the PC and Mac display hardware at the time ...
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