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One implementation can be described as arranging the data sequence in a two-dimensional array and then sorting the columns of the array using insertion sort. The worst-case time complexity of Shellsort is an open problem and depends on the gap sequence used, with known complexities ranging from O ( n 2 ) to O ( n 4/3 ) and Θ( n log 2 n ).
If the sort key values are totally ordered, the sort key defines a weak order of the items: items with the same sort key are equivalent with respect to sorting. See also stable sorting. If different items have different sort key values then this defines a unique order of the items. Workers sorting parcels in a postal facility
In the bingo sort variant, items are sorted by repeatedly looking through the remaining items to find the greatest value and moving all items with that value to their final location. [2] Like counting sort , this is an efficient variant if there are many duplicate values: selection sort does one pass through the remaining items for each item ...
qsort is a C standard library function that implements a sorting algorithm for arrays of arbitrary objects according to a user-provided comparison function. It is named after the "quicker sort" algorithm [1] (a quicksort variant due to R. S. Scowen), which was originally used to implement it in the Unix C library, although the C standard does not require it to implement quicksort.
The shuffle sort [6] is a variant of bucket sort that begins by removing the first 1/8 of the n items to be sorted, sorts them recursively, and puts them in an array. This creates n /8 "buckets" to which the remaining 7/8 of the items are distributed.
The solution to this problem is of interest for designing sorting algorithms; in particular, variants of the quicksort algorithm that must be robust to repeated elements may use a three-way partitioning function that groups items less than a given key (red), equal to the key (white) and greater than the key (blue). Several solutions exist that ...
Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold.
The final algorithm takes the six most significant bits of the size of the array, adds one if any of the remaining bits are set, and uses that result as the minrun. This algorithm works for all arrays, including those smaller than 64; for arrays of size 63 or less, this sets minrun equal to the array size and Timsort reduces to an insertion ...