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  2. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game. Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  3. Barnlund's model of communication - Wikipedia

    en.wikipedia.org/wiki/Barnlund's_model_of...

    For example, a different meaning may be assigned to a remark depending on whether it was made at a clinic or a golf course (public cue) and whether the speaker enunciates it with a stern face or flushes at the same time (non-verbal behavioral cue). This way, the communicators interpret all kinds of cues to reduce the ambiguity of the situation.

  4. Neural synchrony - Wikipedia

    en.wikipedia.org/wiki/Neural_Synchrony

    Neural synchrony is also found in nonverbal communication, such as hand gestures and facial expressions. An early study found synchronization across participants playing a game of charades. Using fMRI to record brain activity as people gestured or watched the gestures, researchers found synchronized temporal variation in brain activity in ...

  5. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/jacware/charades-free

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Nonverbal communication - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_communication

    "Non-verbal communication is omnipresent." [10] They are included in every single communication act. To have total communication, all non-verbal channels such as the body, face, voice, appearance, touch, distance, timing, and other environmental forces must be engaged during face-to-face interaction. Written communication can also have non ...

  7. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  8. Interpersonal communication - Wikipedia

    en.wikipedia.org/wiki/Interpersonal_communication

    Interpersonal communication research addresses at least six categories of inquiry: 1) how humans adjust and adapt their verbal communication and nonverbal communication during face-to-face communication; 2) how messages are produced; 3) how uncertainty influences behavior and information-management strategies; 4) deceptive communication; 5 ...

  9. Nonverbal influence - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_Influence

    Nonverbal influence emphasizes the persuasive power and influence of nonverbal communication. Nonverbal influence includes appeals to attraction, similarity and intimacy. [1] Nonverbal influence also speaks to social influence. Normal social influence research focuses on words or linguistic choices and scripts in order to effect a certain level ...