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Ultima III: Exodus (originally released as Exodus: Ultima III) is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, [1] it was the first Ultima game published by Origin Systems.
Ultima III: Exodus ; Ultima: Quest of the Avatar (NES) - Remake: includes plot and gameplay changes. Ultima IV: Quest of the Avatar (Master System) — A faithful port of the original. Only released in Europe and South America. Ultima V: Warriors of Destiny (NES) Ultima VI: The False Prophet — Gameplay adapted for the game pad.
The early Ultima games referred to the player-protagonist as the Stranger, with an open game design that allowed players to complete quests through theft or violence.After the release of Ultima III, creator Richard Garriott received letters from parents that criticized the Ultima series for allowing immoral actions, such as theft or murder against peaceful citizens.
According to interviewer Shay Addams, "Garriott was less than pleased" that some players had found a way to kill Lord British in Ultima III: Exodus, having taken steps to avoid it. [10] [11] In Ultima VII, an Easter egg allows British to be killed. If the player double-clicks the gold plaque above the castle gate when British is standing ...
Ultima VI: The False Prophet, released by Origin Systems in 1990, is the sixth part in the role-playing video game series of Ultima. It is the third and final game in the "Age of Enlightenment" trilogy. Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending ...
Origin Systems, Inc. was an American video game developer based in Austin, Texas.It was founded on March 3, 1983, by Richard Garriott and his brother Robert.Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing Commander series.
Ultima is a series of fantasy role-playing video games from Origin Systems, Inc.. Ultima was created by Richard Garriott , a.k.a. Lord British . It is considered a seminal game of its genre.
Development of Ultima was done during Garriott's freshman year at the University of Texas with the help of a friend, Ken W. Arnold; they finished it in less than a year. [ 20 ] [ 21 ] Ultima was coded in Applesoft BASIC on an Apple II computer, [ 20 ] and Arnold wrote code in assembly language for the tile-based graphics system, the first game ...