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  2. Soundtracks of Grand Theft Auto: San Andreas - Wikipedia

    en.wikipedia.org/wiki/Soundtracks_of_Grand_Theft...

    Grand Theft Auto: San Andreas is an open-world, action-adventure video game developed by Rockstar North and published by Rockstar Games.First released on 26 October 2004 for the PlayStation 2, San Andreas has an in-game radio that can tune in to eleven stations playing more than 150 tracks of licensed music, as well as a talk radio station.

  3. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    Prerecording also allowed the same sound effect to be used many times. Both producers' and listeners' sensibilities began evolving with the technology, and the need for more realistic sound effects or for using the "real" sound increased. Therefore, a more urgent need developed for prerecorded sound effects.

  4. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    Also known as Sound Blaster Audigy ADVANCED MB, it is similar to Audigy 2 SE, but the software supports EAX 3.0, which supports 64-channel software wavetable (sample-based synthesis) with DirectSound acceleration, but without hardware accelerated 'wavetable' sample-based synthesis. DAC is rated 95 dB Signal-to-Noise Ratio.

  5. Rockstar North - Wikipedia

    en.wikipedia.org/wiki/Rockstar_North

    Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh.The studio is best known for creating the Lemmings and Grand Theft Auto series, including Grand Theft Auto V, the second-best-selling game and most profitable entertainment product of all time.

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  7. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Though sampling had the potential to produce much more realistic sounds, each sample required much more data in memory. This was at a time when all memory, solid-state (ROM cartridge), magnetic (floppy disk) or otherwise was still very costly per kilobyte. Sequenced soundchip-generated music, on the other hand, was generated with a few lines of ...

  8. Music of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Music_of_Grand_Theft_Auto_V

    The game's music has been released on five official soundtracks: The Music of Grand Theft Auto V, released alongside the initial launch of the game, consists of three volumes comprising the score, and selections from the in-game radio; The Cinematographic Score — GTA 5, an electronic album released in March 2014, comprises tracks composed and ...

  9. Foley (filmmaking) - Wikipedia

    en.wikipedia.org/wiki/Foley_(filmmaking)

    A heavy staple gun combined with other small metal sounds make convincing gun noises. [3] A metal rake makes the rattle/squeak sound of chain-link fence; it can also make a metallic screech when dragged across a piece of metal. [3] A heavy car door and fender can create most of the car sounds needed, but having a whole car in the studio is ...