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  2. EVE/ZeBu - Wikipedia

    en.wikipedia.org/wiki/EVE/ZeBu

    In 2000, EVE was founded in France. [1]In 2002, EVE launched its flagship ZeBu's first emulation product and SystemC support. [2]In May 2006, EVE introduced a communication link to SystemVerilog simulation, SystemVerilog assertion support, and a register transfer level compiler for mapping an ASIC or System-on-a-chip (SOC) design into ZeBu's arrays of FPGAs.

  3. Distributed Codec Engine - Wikipedia

    en.wikipedia.org/wiki/Distributed_Codec_Engine

    DirectX Video Acceleration (DxVA) API - Microsoft Windows analogue; Video Decode Acceleration Framework is Apple Inc.s API for hardware-accelerated decoding of H.264 on macOS; VideoToolbox is an API from Apple Inc. for hardware-accelerated decoding on Apple TV and macOS [7] OpenVideo Decode (OVD) – a new open cross-platform video acceleration ...

  4. Video Acceleration API - Wikipedia

    en.wikipedia.org/wiki/Video_Acceleration_API

    An example of vainfo output, showing supported video codecs for VA-API acceleration. The main motivation for VA-API is to enable hardware-accelerated video decode at various entry-points (VLD, IDCT, motion compensation, deblocking [5]) for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, H.265/HEVC, and VC-1/WMV3).

  5. Desktop Window Manager - Wikipedia

    en.wikipedia.org/wiki/Desktop_Window_Manager

    Under Windows 7 and with WDDM 1.1 drivers, DWM only writes the program's buffer to the video RAM, even if it is a graphics device interface (GDI) program. This is because Windows 7 supports (limited) hardware acceleration for GDI [2] and in doing so does not need to keep a copy of the buffer in system RAM so that the CPU can write to it.

  6. Codec acceleration - Wikipedia

    en.wikipedia.org/wiki/CODEC_Acceleration

    Codec acceleration describes computer hardware that offloads the computationally intensive compression or decompression. This allows, for instance, a mobile phone to decode what would generally be a very difficult, and expensive video to decode it with no stuttering, and using less battery life than un-accelerated decoding would have taken.

  7. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    This technique is a form of hardware-assisted virtualization and achieves near-native [b] performance and high fidelity. If the hardware exposes contexts as full logical devices, then guests can use any API. Otherwise, APIs and drivers must manage the additional complexity of GPU contexts.

  8. Hardware emulation - Wikipedia

    en.wikipedia.org/wiki/Hardware_emulation

    Since the same hardware is often used to provide both simulation acceleration and in-circuit emulation, these systems provide a blend of these two very different debugging styles. High end hardware emulators provide a debugging environment with many features that can be found in logic simulators, and in some cases even surpass their debugging ...

  9. OpenMAX - Wikipedia

    en.wikipedia.org/wiki/OpenMAX

    OpenMAX (Open Media Acceleration), often shortened as "OMX", is a non-proprietary and royalty-free cross-platform set of C-language programming interfaces. It provides abstractions for routines that are especially useful for processing of audio, video, and still images.