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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Party game: Data Design Interactive Found a developer's HDD in September 2020, along with many other Data Design Interactive games. [192] Ninety-Nine Nights: 2006 2021 Xbox 360 Hack and Slash: Q Entertainment: Source code from an unknown point of development was leaked in 2021, later uploaded to archive.org. [193] Ninja Hattori-kun: 1986 2019 ...

  4. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).

  5. Pastebin - Wikipedia

    en.wikipedia.org/wiki/Pastebin

    A pastebin or text storage site [1] [2] [3] is a type of online content-hosting service where users can store plain text (e.g. source code snippets for code review via Internet Relay Chat (IRC)). The most famous pastebin is the eponymous pastebin.com .

  6. Category:Physics-based video games - Wikipedia

    en.wikipedia.org/wiki/Category:Physics-based...

    Video games with a strong focus on either realistic or ragdoll physics as a core gameplay element. Pages in category "Physics-based video games" The following 13 pages are in this category, out of 13 total.

  7. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  8. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  9. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although ...