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  2. PlayerAuctions - Wikipedia

    en.wikipedia.org/wiki/Playerauctions

    PlayerAuctions started in November 1999 as an auction hosting platform for MMORPG players interested in digital asset trading. The buying and selling of in-game assets such as virtual currency is also a practice known as "real money trading" or RMT. On 1 April 2004, the site was purchased by IGE. In July 2007, PlayerAuctions was taken over by ...

  3. Battle.net - Wikipedia

    en.wikipedia.org/wiki/Battle.net

    Battle.net is an Internet-based online game, social networking service, digital distribution, and digital rights management platform developed by Blizzard Entertainment.The service was launched on December 31, 1996, followed a few days later with the release of Blizzard's action-role-playing video game Diablo on January 3, 1997.

  4. Blizzard Entertainment - Wikipedia

    en.wikipedia.org/wiki/Blizzard_Entertainment

    Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard.Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004) as well as the multi million-selling video game franchises Diablo, StarCraft, and ...

  5. Gold farming - Wikipedia

    en.wikipedia.org/wiki/Gold_farming

    Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money. [1] [2] [3]Gold farming is distinct from other practices in online multiplayer games, such as power leveling, as gold farming refers specifically to harvesting in-game currency, not rank or experience points.

  6. List of best-selling PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_PC_games

    Warcraft III: Reign of Chaos: 3 million [48] Warcraft: July 3, 2002: Real-time strategy: Blizzard Entertainment: Blizzard Entertainment (North America) Sierra Entertainment (Europe) Capcom (Japan) Civilization IV: 3 million [49] Civilization: October 25, 2005: Turn-based strategy, 4X: Firaxis Games: 2K Games & Aspyr: Crysis: 3 million [50 ...

  7. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    [52] [53] Another example was recently cited on CNBC [54] that one seller was selling a Pokémon Go account for $999,999. Many Korean virtual worlds (such as Flyff) and other worlds outside that country (such as Archlord and Achaea, Dreams of Divine Lands) operate entirely by selling items to players for real money. Such items generally cannot ...

  8. Activision Blizzard - Wikipedia

    en.wikipedia.org/wiki/Activision_Blizzard

    By January 2021, the company's net value was estimated to be $72 billion based on its stock trading price due to the ongoing demand for video games from the COVID-19 pandemic. [ 61 ] The Public Investment Fund of Saudi Arabia acquired 14.9 million shares of Activision Blizzard, valued at $1.4 billion , in February 2021.

  9. List of Blizzard Entertainment games - Wikipedia

    en.wikipedia.org/wiki/List_of_Blizzard...

    With over 100 million lifetime accounts as of 2014 and US$9 billion in revenue as of 2017, World of Warcraft is one of the best-selling computer games and highest-grossing video games of all time. [ 5 ] [ 6 ] Blizzard Entertainment has developed 19 games since 1991, in addition to developing 8 ports between 1992 and 1993; 11 of those games are ...