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  2. Climate change video game - Wikipedia

    en.wikipedia.org/wiki/Climate_change_video_game

    An in-game screenshot from Fate of the World, a global warming game. A climate change video game, also known as a global warming game, is a type of serious game.. As a serious game, it attempts to simulate and explore real life issues to educate players through an interactive experience.

  3. Study suggests video games can help mental health - AOL

    www.aol.com/news/2020-11-16-study-suggests-video...

    The finding comes as video game sales this year have boomed as more people are stuck at home because of the pandemic and many countries have once again imposed limits on public life.

  4. List of alternate reality games - Wikipedia

    en.wikipedia.org/.../List_of_alternate_reality_games

    A sequel to the Flash game Frog Fractions funded through Kickstarter, would only be revealed at the conclusion of this ARG, with clues hidden in a number of other games. Podcasts by the developers, an Obama Shaving Simulator, real life events such as Indiecade and ARG-specific events around Berkley and LA.

  5. Evolution: The Game of Intelligent Life - Wikipedia

    en.wikipedia.org/wiki/Evolution:_The_Game_of...

    Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of ...

  6. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. [29] [5] However, individual and contextual differences exist. [30] Gamification can be achieved using different game mechanics and elements which can be linked to 8 core drives when using the Octalysis ...

  7. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Generally, sales of video games have increased as a result of stay-at-home and lockdown orders from the pandemic, as people turned to video games as a pastime. [1] The NPD Group reported that video game sales in North America in March 2020 were up 34% from those in March 2019, and video game hardware up by 63% – which included more than twice ...

  8. Social media and the effects on American adolescents

    en.wikipedia.org/wiki/Social_media_and_the...

    Young people today are using social networks intensely and much more frequently, causing depression and anxiety among them. The question for the Self-reported time spent on social media during a typical day was divided by (none, ≤30 minutes, >30 minutes to ≤3 hours, >3 hours to ≤6 hours, and >6 hours) during the waves.

  9. Life Is Strange (video game) - Wikipedia

    en.wikipedia.org/wiki/Life_Is_Strange_(video_game)

    Life Is Strange is an episodic adventure game developed by Dontnod Entertainment and published by Square Enix.The first installment of the Life Is Strange series, the game was released in five episodes periodically throughout 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One.