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The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new professions that can be actively controlled by the player, unlike the careers in the base game. [34] A variety of new skills are also added alongside the ability to register as self employed for skills. [34]
The Sims 3: High-End Loft Stuff; The Sims 3: Fast Lane Stuff; The Sims 3: Outdoor Living Stuff; The Sims 3: Town Life Stuff; The Sims 3: Master Suite Stuff; The Sims 3: Katy Perry's Sweet Treats; The Sims 3: Diesel Stuff; The Sims 3: 70s, 80s, & 90s Stuff; The Sims 3: Movie Stuff
Download QR code; Print/export Download as PDF; ... Pages in category "The Sims 3 expansion packs" The following 14 pages are in this category, out of 14 total.
The Sims: Expansion Three-Pack Volume 1: November 1, 2005: Microsoft Windows: Maxis [410] The Sims: Expansion Three-Pack Volume 2: Microsoft Windows [411] The Sims: Complete Collection: November 1, 2005: Microsoft Windows: Maxis [412] Harry Potter and the Goblet of Fire: November 8, 2005: Game Boy Advance: Magic Pockets [323] GameCube: EA UK ...
The Origin client is self-updating software that allows users to download games, expansion packs, content booster packs and patches from Electronic Arts. It shows the status of components available. The Origin client is designed to be similar to its competitor, Steam .
The Sims 3: Showtime: March 6, 2012: Macintosh: EA Salt Lake [199] Windows: FIFA Street: March 13, 2012: PlayStation 3: EA Canada [200] Xbox 360: Flight Control Rocket: March 15, 2012: iOS: Firemint [201] Tiger Woods PGA Tour 13: March 27, 2012: PlayStation 3: EA Tiburon [202] Xbox 360: UEFA Euro 2012: April 24, 2012: PlayStation 3: EA Canada ...
Download QR code; Print/export Download as PDF; ... The Sims 3 expansion packs (14 P) The Sims 4 expansion packs (30 P) W. World of Warcraft expansion packs (10 P)
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.