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  2. Shadowrun: Just Compensation - Wikipedia

    en.wikipedia.org/wiki/Shadowrun:_Just_Compensation

    Download as PDF; Printable version; In other projects ... Shadowrun: Just Compensation is a novel by Robert N. Charrette published by Roc Fantasy in 1995. Plot ...

  3. Robert N. Charrette - Wikipedia

    en.wikipedia.org/wiki/Robert_N._Charrette

    Robert N. Charrette (born 1953) is an American graphic artist, game designer, sculptor and author. [1] Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall of Fame in 2003.

  4. Shadowrun - Wikipedia

    en.wikipedia.org/wiki/Shadowrun

    Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...

  5. Shadowrun (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_(1993_video_game)

    The game is loosely based on the novel Never Deal with a Dragon by Shadowrun co-creator Robert N. Charrette and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from amnesia after having been critically wounded by assassins. The plot then follows Jake as he attempts to uncover his own identity and the ...

  6. BattleTech: Wolves on the Border - Wikipedia

    en.wikipedia.org/wiki/BattleTech:_Wolves_on_the...

    This article about a 1980s military science fiction novel is a stub. You can help Wikipedia by expanding it. See guidelines for writing about novels. Further suggestions might be found on the article's talk page.

  7. Shadowrun (1994 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_(1994_video_game)

    Shadowrun's battle gameplay. Shadowrun offers the player an open style of gameplay, where one controls the main character, Joshua, in a top-down third person perspective during both exploration and combat. Battles are real time, and although of varying difficulty, tend to be relatively short. Initially, the player is restricted to a single area ...

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  9. Paul Hume (game designer) - Wikipedia

    en.wikipedia.org/wiki/Paul_Hume_(game_designer)

    Paul Hume and George Nyhen designed the role-playing game Space Quest, which was published in 1977 by Tyr Gamemakers. [1] Hume and Bob Charrette designed the game Bushido, which was first published in limited distribution by Hume through his small press company Tyr Games.

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