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Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.
Software crack illustration. Software cracking (known as "breaking" mostly in the 1980s [1]) is an act of removing copy protection from a software. [2] Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
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Scratch 3.0 was first announced by the Scratch Team in 2016. Several public alpha versions were released between then and January 2018, after which the pre-beta "Preview" versions were released. [60] A beta version of Scratch 3.0 was released on 1 August 2018. [61] for use on most browsers; with the notable exception of Internet Explorer. [62]
An audio conversion app (also known as an audio converter) transcodes one audio file format into another; for example, from FLAC into MP3. It may allow selection of encoding parameters for each of the output file to optimize its quality and size.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]