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Print/export Download as PDF; Printable version; In other projects ... Codex: Angels of Death; Codex: Imperial Guard; D. Datasheet (Warhammer 40,000) I.
GW first published Warhammer 40,000 in 1987. A second edition quickly followed. as well as a number of supplements. One of these was Codex: Imperial Guard, a 112-page softcover book designed by Rick Priestley with contributions by Andy Chambers, Jervis Johnson, and Ian Pickstock, with interior art by John Blanche, Wayne England, Mark Gibbons, and Des Hanley, and cover art by David Gallagher ...
Example early 3rd edition Codex (Imperial Guard) Each codex had its own lettering style for the title. Example late 3rd edition Codex (Imperial Guard) All of these longer codices had a standard black border and common title style. Example 6th edition Codex (Space Marines) All codices had a standard grey name and the word codex. Early 7th ...
These are normally contained in either a faction's Codex or a more generalised Index book. Originally first made available as part of a digital dataslate range on iTunes, Games Workshop started to widely use datasheets with the onset of 7th Edition and have been the format for unit rules since.
This page is here to list any full, correct, canon sources (books, magazines etc... only). This list can then be used to fix the references present on all the Warhammer 40,000 articles that just state 'Eldar Codex' or such like:
Imperial Armour Volume 2, detailing vehicles used by the Space Marines, the Inquisition and the Sisters of Battle. Imperial Armour is a series of rules supplements to the Warhammer 40,000 table-top game, along with an associated range of vehicle-size resin model kits.
A game of Epic Armageddon between Imperial Guard and Eldar forces.. A standard game of Epic: Armageddon will normally take around two to three hours to play.. The major difference between Epic and other Games Workshop games is that instead of a player moving and firing all of their forces at once, players take turns moving one or two formations at a time using a variety of different "orders ...
Tom Kirby became General Manager in 1986. [17] Following a management buyout by him and Bryan Ansell in December 1991, when Livingstone and Jackson sold their shares for £10 million, [18] Games Workshop refocused on their miniature wargames Warhammer Fantasy Battle (WFB) and Warhammer 40,000 (WH40k), their most lucrative lines.