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  2. Open Asset Import Library - Wikipedia

    en.wikipedia.org/wiki/Open_Asset_Import_Library

    Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++ , it offers interfaces for both C and C++.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program.

  4. Cinema 4D - Wikipedia

    en.wikipedia.org/wiki/Cinema_4D

    BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.) Dynamics (for simulating soft body and rigid body dynamics)

  5. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    3D animation is digitally modeled and manipulated by an animator. The 3D model maker usually starts by creating a 3D polygon mesh for the animator to manipulate. [117] A mesh typically includes many vertices that are connected by edges and faces, which give the visual appearance of form to a 3D object or 3D environment. [117]

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Generally materials will be defined, allowing different portions of the mesh to use different shaders when rendered. UV coordinates Most mesh formats also support some form of UV coordinates which are a separate 2d representation of the mesh "unfolded" to show what portion of a two-dimensional texture map to apply to different polygons of the mesh.

  7. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  8. Crowdfunding - Wikipedia

    en.wikipedia.org/wiki/Crowdfunding

    In 2002, the "Free Blender" campaign was an early software crowdfunding precursor. [21] [22] The campaign aimed for open-sourcing the Blender 3D computer graphics software by collecting €100,000 from the community, while offering additional benefits for donating members. [23] [24]

  9. Materials Studio - Wikipedia

    en.wikipedia.org/wiki/Materials_Studio

    Materials Studio is software for simulating and modeling materials. It is developed and distributed by BIOVIA (formerly Accelrys ), a firm specializing in research software for computational chemistry , bioinformatics , cheminformatics , molecular dynamics simulation, and quantum mechanics .