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  2. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code. Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  4. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    Design pattern. A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [1] and has been adapted for various other disciplines, particularly software engineering. [2]

  5. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    Model–view–controller (MVC) is a software design pattern [1] commonly used for developing user interfaces that divides the related program logic into three interconnected elements. These elements are: the model, the internal representations of information. the view, the interface that presents information to and accepts it from the user.

  6. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    Interpreter pattern. In computer programming, the interpreter pattern is a design pattern that specifies how to evaluate sentences in a language. The basic idea is to have a class for each symbol (terminal or nonterminal) in a specialized computer language. The syntax tree of a sentence in the language is an instance of the composite pattern ...

  7. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. [1][2] The architecture of a software system is a metaphor, analogous to the ...

  8. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact. This pattern is considered to be a behavioral pattern due to the way it can alter the program's running behavior. In object-oriented programming, programs often consist of many classes. Business logic and computation are distributed ...

  9. Workflow pattern - Wikipedia

    en.wikipedia.org/wiki/Workflow_pattern

    A workflow pattern is a specialized form of design pattern as defined in the area of software engineering or business process engineering. Workflow patterns refer specifically to recurrent problems and proven solutions related to the development of workflow applications in particular, and more broadly, process-oriented applications .