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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
2D terrain map generation. [27] [non-primary source needed] Fractal Block World: 2021 Dan Hathaway Recursive 3D landscapes made of cube blocks. [28] Islanders: 2019 Grizzly Games 3D terrain generation of islands. [29] Left 4 Dead 2: 2009 Valve: Gameplay changes to match player's performance, such as enemies, paths, or weather. [30] Minecraft ...
A player exploring a randomly generated map in the 2016 roguelike game Nuclear Throne A randomly generated dungeon map in the 1980 videogame Rogue. In video games, a random map is a map generated randomly by the computer, usually in strategy games. Random maps are often the core of single and multiplayer gameplay, aside from story based ...
Wargame Construction Set is a video game game creation system published in 1986 by Strategic Simulations. Developed by Roger Damon, it allows the user to construct, edit and play customizable wargame scenarios. It was released for the Amiga, Atari 8-bit computers, Atari ST, Commodore 64, and MS-DOS. Several sequels followed.
TripleA is developed in Java and can run on personal computers with Java SE installed. Some TripleA designers also worked on FreeCol, and Open General. Originally set up on SourceForge repository in 2002, development was in 2016 migrated to GitHub. In February 2018 the game's GPLv2 license was re-licensed to the GPLv3. [5]
The Great Battles of Alexander is a computer wargame. [1] [2] It recreates the historical military exploits of Alexander the Great via turn-based gameplay.[3] [1] The game takes place on a hex map, and simulates combat at the tactical level; the player navigates an army of predetermined units on discrete battlefields, in a manner that PC PowerPlay compared to chess. [3]
Mark Simonitch (born December 30, 1957 [1]) is an American wargame designer and graphic artist. His game designs include Hannibal: Rome vs. Carthage and Ardennes '44, and he has made maps for Wilderness War and Empire of the Sun among others.
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