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In 2010 the first game of the Metro game series was released. Metro is another franchise of Ukrainian first-person shooter games based on the Metro 2033 literature series, which was created by some ex-members of the S.T.A.L.K.E.R. development team who left to form 4A Games in 2006 before the release of Shadow of Chernobyl .
Wreden started developing video games in 2009. [1] He created The Stanley Parable in 2011, as a modification for Valve Corporation's game Half-Life 2. The mod itself received attention for its approach to storytelling and use of the video game medium. [2] [3] In 2013, he remade and expanded it into a standalone title with co-developer William Pugh.
The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination/fate. In the game, the player guides a silent protagonist named Stanley alongside narration by British actor Kevan Brighting. As the story progresses, the player is confronted with diverging pathways.
Unlike many rhythm games, levels in osu! are created and uploaded by users, increasing the range and volume of the song library, which is a factor contributing to the game's popularity. The game has a significant connection to Japanese culture and anime music .
PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.
YIIK is a 3D RPG. The player can control the characters in turn-based battles where normal everyday objects are used as weapons. The combat consists of turn-based moves with quick time events which can increase the damage of an attack or minimize the damage taken from an opponent.
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The original intention was to create a platform for gamers where new games could be discoverable and quickly playable, and where feedback could be provided directly to the creators, allowing them to continue improving their games. In 2008, Game Jolt was registered as an LLC, [47] then incorporated as Game Jolt Inc. in September 2020.