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D&D 5e I have created a bunch of characters for a wild idea, and most are beautifully optimized mutliclasses that mesh well. The one I can't figure out is for my Wizard I decided on Chronurgy, but the best idea I had was dip 1 level of Order cleric for heavy armor/shield and a cute bit of damage control.
This Guide is now 100% Official 5e Content (per your feedback). However, many spells and abilities are reflavored to fit the theme of spacetime - they do exactly the same thing as their official uses, but lore/description is altered to fit the theme.
Chronurgy because it's probably the strongest Wizard subclass. All of the subclass features are good, but it's the L10 feature that puts it over the top. Even if you ignore shenanigans with circumventing casting times/giving everyone familiars/etc., this feature lets you have two concentration spells going at once and that's extremely powerful.
The build otherwise takes a super strong wizard subclass and pairs it accordingly - artificer’s been the best wizard multiclass for a while now, so the build pretty much follows the standard artificer wizard multi (with the caveat that Chronurgist is the best wizard subclass imo, so this just swaps divination or abjuration for the artificer ...
Its the strongest wizard subclass with good features at every lvl. The wizard is the strongest class in the game. As long as your DM says NO to various exploits, its not going to break your game in tier1-2. It probably will in tier3, but then all wizards do the same. Again, a good DM should just say no and a lot of problems are solved.
Still deciding if going 18 wiz/2 art or 19/1, the argument for a second artificer level being infusions, which combined with the rock gnome racial trait would make for amazing RP stuff! 👀 Anyway, here I am asking for your opinion on the matter, plus for cool ideas about how to flavor non chronurgy spells into time-magic.
Level 6 is the big difference imo. Expert divination is a number of extra spell slots. Extra spell slots are always good. Meanwhile, I'd rate momentary stasis equal or worse than a 1st level spell. So divination wizard easily wins out here. After level 10, though, chronurgy is much better.
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You have to plan ahead a bit with wizard. As it is, there are 5 first spells you will 100% want to have. Find familiar, shield, mage armor, absorb elements, and gift of alacrity. At level 1 you have none of these spells, and you only get 2 more selections next level up.
Edit: In classic chronurgy style, I very rarely use any direct attacking cantrip. I am all about the control effects so its spell DC that's critical for me. DM will not allow me to get any other spell DC increasing items apart from a +1 effect.