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  2. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    It was listed as "a paragon-level artifact, in Dungeon #177 (April 2010)", in 4th Edition before it was included as a physical item in the Madness at Gardmore Abbey (2011) box set which listed it as "a heroic-level artifact". [32] The deck reappeared in the 5th Edition Dungeon Master's Guide (2014) as a legendary magic item. [33]

  3. Minecraft Dungeons - Wikipedia

    en.wikipedia.org/wiki/Minecraft_Dungeons

    Minecraft Dungeons is set in the same fictional world as Minecraft, known as the "Overworld", consisting of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, and inhabited by both peaceful and hostile mobs. Unlike 'Minecraft', the game features a linear, story-driven campaign, and cutscenes.

  4. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  5. Magic Item Compendium - Wikipedia

    en.wikipedia.org/wiki/Magic_Item_Compendium

    Each individual item description details the item's price and item level, the equipment slot the item occupies, the caster level required to craft the item, the school of magic the item's effect falls under, the actual effect of the item, the type of player action used to activate the item, the item's weight, and any prerequisites and costs ...

  6. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  7. Book of Artifacts - Wikipedia

    en.wikipedia.org/wiki/Book_of_Artifacts

    The Book of Artifacts (abbreviated as BoA [1]) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This book, published by TSR, Inc. in 1993, details 50 different artifacts, special magic items found within the game at the Dungeon Master's option.

  8. Miniatures Handbook - Wikipedia

    en.wikipedia.org/wiki/Miniatures_Handbook

    Shannon Appelcline noted that the book got "somewhat mixed reviews" and that parts of the book "like the mass battle rules - which may have dated back, in part, all the way to Wizard's unpublished 'Military Order' book - were derided as not working well with the random nature of the miniatures.

  9. Portal:Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Portal:Dungeons_&_Dragons

    In 2004, D&D remained the best-known, and best-selling, role-playing game in the US, with an estimated 20 million people having played the game and more than US$1 billion in book and equipment sales worldwide. The year 2017 had "the most number of players in its history—12 million to 15 million in North America alone".