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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Geometry Nodes utility also has the capability of creating primitive meshes. [36] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes; [37] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes ...

  3. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Application Latest release date and version Developer Platforms Main uses License Bryce: 2010-12-23 7.1.0.109 Daz 3D: Windows (32-bit), macOS (10.7 and above) : Animation, landscape modeling, fractal geometry

  4. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Cloth simulation is a subset of simulation but specifically for things like clothes. In modern 3D computer animation, cloth simulation is becoming more and more advanced and widely used. Houdini, Blender Pixar's 'Coco' advanced the use of high fidelity clothes by designing new tools to combine cloth simulation with character animation. [15]

  5. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    SolveSpace is a free libre and open source 2D and 3D CAD (computer-aided design) program. It is a constraint-based parametric modeler with simple mechanical simulation capabilities. Version 2.1 onward runs on Windows, Linux and macOS. It is developed by Jonathan Westhues and a community of volunteers.

  6. Cloth modeling - Wikipedia

    en.wikipedia.org/wiki/Cloth_modeling

    Cloth simulation in Blender with cycles.. Cloth modeling is the term used for simulating cloth within a computer program, usually in the context of 3D computer graphics.The main approaches used for this may be classified into three basic types: geometric, physical, and particle/energy.

  7. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    The nodes may either derive from the edges of a two-dimensional polygonal mesh representation of the surface of the object, or from a three-dimensional network of nodes and edges modeling the internal structure of the object (or even a one-dimensional system of links, if for example a rope or hair strand is being simulated). Additional springs ...

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  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Typically the geometry provides a normal and tangent. The tangent is part of the tangent plane and can be transformed simply with the linear part of the matrix (the upper 3x3). However, the normal needs to be transformed by the inverse transpose. Most applications will want bitangent to match the transformed geometry (and associated UVs).