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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Geometry Nodes utility also has the capability of creating primitive meshes. [36] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes; [37] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes ...

  3. List of free and open-source software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    FreeCad, equivalent of Blender, towards to mechanical engineering; OpenFOAM – open-source software used for computational fluid dynamics (or CFD). FlightGear-atmospheric and orbital flight simulator with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark [3] to judge new simulation code to space industry standards.

  4. List of finite element software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_finite_element...

    Free learning edition available, up to 1000 nodes [8] Linux, Windows: CONSELF: CAE simulation from your browser: CONSELF SRL: 2.9: 2015-10: SaaS: Freemium: Web browser: FreeCAD: Parametric 3D modeler with a FEM workbench allowing it to use external solvers like CalculiX, Z88, Elmer, and OpenFOAM: FreeCAD Team: 0.20.1: 10 August 2022: LGPL 2 ...

  5. Visual programming language - Wikipedia

    en.wikipedia.org/wiki/Visual_programming_language

    A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...

  6. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.

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  8. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  9. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull [1] into triangles whose circumcircles do not contain any of the points. This maximizes the size of the smallest angle in any of the triangles, and tends to avoid sliver triangles.