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  2. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1]

  3. Use case points - Wikipedia

    en.wikipedia.org/wiki/Use_Case_Points

    For the Online Shopping System, the total estimated size to develop the software is 125.06 Use Case Points. Now that the size of the project is known, the total effort for the project can be estimated. For the Online Shopping System example, 28 man hours per use case point will be used. Estimated Effort = UCP x Hours/UCP

  4. Multics - Wikipedia

    en.wikipedia.org/wiki/Multics

    System software development testing could be done on the second system, then the components of the second system were added back to the main user system, without ever having shut it down. Multics is one of the earliest multiprocessor systems. Multics is the first major operating system to be designed as a secure system from the outset. [8]

  5. Software sizing - Wikipedia

    en.wikipedia.org/wiki/Software_Sizing

    Historically, the most common software sizing methodology has been counting the lines of code written in the application source. Another approach is to do Functional Size Measurement, to express the functionality size as a number by performing function point analysis. The original sizing method is the IFPUG. The IFPUG FPA functional sizing ...

  6. Comparison of user features of operating systems - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_user...

    The classic Mac OS [a] (System Software) is the series of operating systems developed for the Macintosh family of personal computers by Apple Inc. from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. [32]

  7. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  8. Component-based software engineering - Wikipedia

    en.wikipedia.org/wiki/Component-based_software...

    The system can be designed visually with the Unified Modeling Language (UML). Each component is shown as a rectangle, and an interface is shown as a lollipop to indicate a provided interface and as a socket to indicate consumption of an interface. Component-based usability testing is for components that interact with the end user.

  9. Monolithic kernel - Wikipedia

    en.wikipedia.org/wiki/Monolithic_kernel

    A monolithic kernel is an operating system architecture with the entire operating system running in kernel space. The monolithic model differs from other architectures such as the microkernel [1] [2] in that it alone defines a high-level virtual interface over computer hardware. A set of primitives or system calls implement all operating system ...