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  2. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    On December 9, 1993, and March 4, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children.

  3. Brown v. Entertainment Merchants Association - Wikipedia

    en.wikipedia.org/wiki/Brown_v._Entertainment...

    Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that ...

  4. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games. Studies have shown no connection between ...

  5. Jack Thompson (activist) - Wikipedia

    en.wikipedia.org/wiki/Jack_Thompson_(activist)

    Thompson claims children may develop violent tendencies due to video games. Thompson has heavily criticized a number of video games and campaigned against their producers and distributors. His basic argument is that violent video games have repeatedly been used by teenagers as "murder simulators" to rehearse violent plans.

  6. Whac-A-Mole - Wikipedia

    en.wikipedia.org/wiki/Whac-A-Mole

    Whac-A-Mole. Whac-A-Mole is an arcade game. It was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as Mogura Taiji (モグラ退治, "Mole Buster") or Mogura Tataki (モグラたたき, "Mole Smash"). A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen ...

  7. Confronting racial bias in video games - AOL

    www.aol.com/news/confronting-racial-bias-video...

    At least one academic study found that white participants were more likely to associate Black faces with negative words after playing a violent video game as a Black character than after playing a ...

  8. New Yorkers love violent video games, but this state is even ...

    www.aol.com/yorkers-love-violent-video-games...

    A new study compared violent video game Google searches in all 50 states, to gauge whose players were the most "obsessed with" games, like Grand Theft Auto and Mortal Kombat.

  9. Video game censorship - Wikipedia

    en.wikipedia.org/wiki/Video_game_censorship

    Video game censorship. In video games, censorship are efforts by an authority to limit access, censor content, or regulate video games or specific video games due to the nature of their content. Some countries will do this to protect younger audiences from inappropriate content using rating systems such as the ESRB rating system.