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  2. Field of view - Wikipedia

    en.wikipedia.org/wiki/Field_of_view

    Humans have a slightly over 210-degree forward-facing horizontal arc of their visual field (i.e. without eye movements), [5] [6] [7] (with eye movements included it is slightly larger, as you can try for yourself by wiggling a finger on the side), while some birds have a complete or nearly complete 360-degree visual field. The vertical range of ...

  3. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    Vergence-accommodation conflict ( VAC ), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and ...

  4. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness. Virtual reality sickness ( VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. [ 1] The most common symptoms are general discomfort, eye strain, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and ...

  5. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    Virtual reality headset. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers.

  6. Pupillary distance - Wikipedia

    en.wikipedia.org/wiki/Pupillary_distance

    Distance PD is the separation between the visual axes of the eyes in their primary position, as the subject fixates on an infinitely distant object. [ 2] Near PD is the separation between the visual axes of the eyes, at the plane of the spectacle lenses, as the subject fixates on a near object at the intended working distance. [ 3]

  7. Human eye - Wikipedia

    en.wikipedia.org/wiki/Human_eye

    The human eye is a sensory organ in the visual system that reacts to visible light allowing eyesight. Other functions include maintaining the circadian rhythm, and keeping balance . Arizona Eye Model. "A" is accommodation in diopters. The eye can be considered as a living optical device. It is approximately spherical in shape, with its outer ...

  8. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality. Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual ...

  9. Head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Head-mounted_display

    Head-mounted display. A head-mounted display ( HMD) is a display device, worn on the head or as part of a helmet (see helmet-mounted display for aviation applications), that has a small display optic in front of one ( monocular HMD) or each eye ( binocular HMD). HMDs have many uses including gaming, aviation, engineering, and medicine.

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