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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  3. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign.

  4. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  5. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [ 1 ] This book has remained in print continually since 1945.

  6. Numerical methods for ordinary differential equations - Wikipedia

    en.wikipedia.org/wiki/Numerical_methods_for...

    It costs more time to solve this equation than explicit methods; this cost must be taken into consideration when one selects the method to use. The advantage of implicit methods such as ( 6 ) is that they are usually more stable for solving a stiff equation , meaning that a larger step size h can be used.

  7. AOL Help

    help.aol.com

    Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.

  8. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    Each prisoner has to find their own number in one of 100 drawers, but may open only 50 of the drawers. The 100 prisoners problem is a mathematical problem in probability theory and combinatorics. In this problem, 100 numbered prisoners must find their own numbers in one of 100 drawers in order to survive.

  9. System of polynomial equations - Wikipedia

    en.wikipedia.org/wiki/System_of_polynomial_equations

    This new system has the same number of variables and the same number of equations and the same general structure as the system to solve, =, …, =. Then a homotopy between the two systems is considered. It consists, for example, of the straight line between the two systems, but other paths may be considered, in particular to avoid some ...