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On 7.dxe5 Qxd1 8.Rxd1 fxe5, White cannot take the e5-pawn with the knight because the knight is pinned by the bishop. Multiple trades have occurred, however, bringing the position closer to an endgame, which is beneficial for White, who has the better pawn structure.
The King's Knight Opening is a chess opening consisting of the moves: . 1. e4 e5 2. Nf3. White's second move attacks the e-pawn. Black usually defends this with 2...Nc6, which leads to several named openings.
At the most basic level, White's third move attacks the knight that defends the e5-pawn from the attack by the f3-knight. White's apparent threat to win Black's e-pawn with 4.Bxc6 dxc6 5.Nxe5 is illusory—Black can respond 5...Qd4, forking the knight and e4-pawn, winning back the material with a good position. [ 7 ]
Black's third move attacks the e4-pawn. However, it is not an actual threat, since if Black captures on e4 then White can win back the e5-pawn. [9] Usually in the Berlin Defence, the players exchange queens early, causing the game to quickly enter an endgame.
The Four Knights Game is a chess opening that begins with the moves: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6. This is the most common sequence, but the knights may develop in any order to reach the same position. The opening is fairly popular with beginners who strictly adhere to the opening principle: "Develop knights before bishops."
The Stonewall Attack is a chess opening characterized by White playing pawns to d4 and e3, bishop to d3, knight to d2, and then completing the Stonewall structure by playing pawns to c3 and f4. This set-up is usually achieved by a 1.d4 move order but transposition is also possible via Bird's Opening , 1.f4.
The defence is one of the oldest chess openings, with games dating back to the 16th century. It is a weak opening that gives a large advantage for White after 3.Nxe5. Even if White does not go for this continuation, simple development leads to an advantage since 2...f6 prevents the g8-knight from developing to f6 and weakens Black's kingside.
An Open Game (or Double King's Pawn Opening) is a generic term for a family of chess openings beginning with the moves: . 1. e4 e5. White has moved the king's pawn two squares and Black has replied in kind.