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Troy Graham (1949–2002), professional wrestler whose nickname is The Dream Machine; Dream Machine, a Calaway Park amusement park ride; Dream Machine, a ring name of Kazuo Sakurada; Dream Machine, a now defunct retail chain of fun centers filled with arcade games and more; Dream Machine, a device of the product group Unifi by Ubiquiti_Networks ...
The Machine That Changed the World (1992) (broadcast the previous year under the alternative title "The Dream Machine" in the UK, with different narration, content & editing) is a 5-episode television series on the history of electronic digital computers.
Ubiquiti Inc. (formerly Ubiquiti Networks, Inc.) [3] is an American technology company founded in San Jose, California, in 2003. [ 1 ] [ 4 ] Now based in New York City , [ 5 ] Ubiquiti manufactures and sells wireless data communication and wired products for enterprises and homes under multiple brand names.
They turn on the dream machine, and it starts to lull them to sleep with soft lights and serenades. During the next eight hours, while the Yumemi Kobo's owner snoozes, the device is set to activate periodically in accordance with the user's REM sleep, the period associated with dreaming, during which the sleeper's eyeballs jerk rapidly.
Dream Machine is a text-to-video model created by the San Francisco-based generative artificial intelligence company Luma Labs, which had previously created Genie, a 3D model generator. It was released to the public on June 12, 2024, which was announced by the company in a post on X alongside examples of videos it created. [ 1 ]
The Dreamachine (a contraction of Dream Machine), invented in 1959 by Brion Gysin and Ian Sommerville, is a stroboscopic flickering light art device that produces eidetic visual stimuli. Description [ edit ]
Hatch Restore 2 $ at Amazon. Hatch Restore 2 $ at Target. Hatch Restore 2 $ at Hatch.co. The Hatch Restore 2 is a cross between a sunrise alarm clock and a sound machine that enables you to play ...
A thought recording and reproduction device refers to any machine which is able to both directly record and reproduce, via a brain-computer interface, the thoughts, emotions, dreams or other neural/cognitive events of a subject for that or other subjects to experience. While currently residing within mostly fictional displays of the capacity of ...