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  2. Life without Death - Wikipedia

    en.wikipedia.org/wiki/Life_without_Death

    Still life patterns are common in Life without Death: if there is no dead cell with three live neighbors, a pattern will remain unchanging for all future time steps. . However, because a cell, once alive, remains alive, the set of live cells grows monotonically throughout the evolution of a pattern, and there can be no oscillators (patterns that cycle through a repeating sequence of shapes ...

  3. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    The presence of a digit d in the x string means that a live cell with d live neighbors survives into the next generation of the pattern, and the presence of d in the y string means that a dead cell with d live neighbors becomes alive in the next generation. For instance, in this notation, Conway's Game of Life is denoted 23/3. [2] [3]

  4. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  5. Life - Wikipedia

    en.wikipedia.org/wiki/Life

    Whether or not viruses should be considered as alive is controversial. [ 33 ] [ 34 ] They are most often considered as just gene coding replicators rather than forms of life. [ 35 ] They have been described as "organisms at the edge of life" [ 36 ] because they possess genes , evolve by natural selection, [ 37 ] [ 38 ] and replicate by making ...

  6. Highlife (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Highlife_(cellular_automaton)

    The evolution of the replicator. Highlife is a cellular automaton similar to Conway's Game of Life.It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the "Life family" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors.

  7. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its neighborhood is defined relative to the specified cell.

  8. ‘The Michael Jackson Video Game Conspiracy’ by Huffington Post

    testkitchen.huffingtonpost.com/michaeljacksonsonic

    And in early 1993, he was famous enough -- and uncontroversial enough -- to win last-minute, no-questions-asked admittance to the STI, a top-secret development facility for Sega's newest video games. Sega, then the leading video game manufacturer in the U.S. in Europe -- and planning, according to a Wired article that year, to "take over the ...

  9. Methuselah (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Methuselah_(cellular...

    R-pentomino to stability in 1103 generations. In Conway's Game of Life, one of the smallest methuselahs is the R-pentomino, [2] a pattern of five cells first considered by Conway himself, [3] that takes 1103 generations before stabilizing with 116 cells.