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The origins of the art mod can be traced to the classic 1983 mod Castle Smurfenstein (a humorous subversion of Castle Wolfenstein which replaces the Nazi guards with Smurfs). [67] The very first art mod, however, is generally considered to be Iimura Takahiko's 1993 AIUEOUNN Six Features (a modification of Sony's "System G"). [65] [66]
In 3.5, tieflings use human names until they seek to differentiate themselves from their parents, after which they usually take fiendish "names" of Infernal or Abyssal origin that sound menacing. In 4.0 onwards, tieflings usually take an ancestral Infernal name, although some young tieflings, striving to find a place in the world, choose a name ...
Note that this article includes the modules for most of those campaign settings; it excludes most modules for Forgotten Realms, Al-Qadim, and Planescape. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1978–1994) are listed by module code. Modules made after the code ...
Following its predecessor, the game takes place in the Forgotten Realms, a fantasy campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of ...
Those limitations have been overcome by community-made mods. The availability of these mods has led to the creation of comprehensive "worldhacks", designed to allow the creation of science fiction, superhero, Western and Roman Empire adventures, among others. A program called "UASHELL" applies and manages these hacks and enables the player to ...
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.
Garry's Mod, commonly clipped as GMod, is a 2006 sandbox game developed by Facepunch Studios and published by Valve.The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects.