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DirectX Diagnostic Tool (DxDiag) is a diagnostics tool used to test DirectX functionality and troubleshoot video- or sound-related hardware problems. DirectX Diagnostic can save text files with the scan results.
Sky Diver is a DirectX 11 test aimed at gaming laptops and mid-range PCs that cannot achieve double-digit frame rates in the more demanding Fire Strike test. Night Raid is a DirectX 12 test designed for systems using integrated graphics, such as tablets, laptops, and desktops lacking dedicated graphics hardware. Fire Strike is a DirectX 11 test ...
[6] [7] Included in Phoronix Test Suite. [8] Heaven Benchmark is claimed to be the first DirectX 11 benchmark. [9] [10] [11] It was officially introduced at the Windows 7 presentation on October 22, 2009.
It also features stereoscopic 3D support for gaming and video. [46] DirectX 11.1 was also partially backported to Windows 7, via the Windows 7 platform update. [47] [48] DirectX 11.2 is included in Windows 8.1 (including the RT version) and Windows Server 2012 R2. [49] It added some new features to Direct2D like geometry realizations. [50]
Parhelia processors were later upgraded to support AGP 8×, and PCI Express. In 2006, Matrox re-introduced Surround Gaming with their TripleHead2Go, which utilizing the existing GPU to render 3D graphics, splitting the resulting image over three screens. [4] [5] Certified products include ATI and NVIDIA (and later Intel) processors.
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...
Khloé explained that they didn't know at the time of the rehearsal dinner that they would be flown to Italy for the actual ceremony, so they had "a drinking competition." "I took an entire bottle ...
DirectPlay Voice was introduced in Windows Me as part of DirectX 7.1 for multiplayer games. [2] It is a voice communications, recording and playback API that allows gamers to use voice chat in games written to take advantage of the API, through a DirectPlay network transport session itself.