enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    The Blinn-Phong illumination model is similar to the Phong model as it uses specular light to create a highlight on an object based on its shininess. [19] The Blinn-Phong differs from the Phong illumination model, as the Blinn-Phong model uses the vector normal to the surface of the object and halfway between the light source and the viewer. [14]

  3. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.

  4. Orders of magnitude (illuminance) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude...

    Factor ()Multiple Value Item 0 0 lux 0 lux Absolute darkness 10 −4: 100 microlux 100 microlux: Starlight overcast moonless night sky [1]: 140 microlux: Venus at brightest [1]: 200 microlux

  5. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  6. Spatial light modulator - Wikipedia

    en.wikipedia.org/wiki/Spatial_light_modulator

    A spatial light modulator (SLM) is a device that can control the intensity, phase, or polarization of light in a spatially varying manner. A simple example is an overhead projector transparency . Usually when the term SLM is used, it means that the transparency can be controlled by a computer .

  7. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper. [2] [3] There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears.

  8. Sketchfab - Wikipedia

    en.wikipedia.org/wiki/Sketchfab

    Sketchfab is a 3D asset website used to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.

  9. Specular highlight - Wikipedia

    en.wikipedia.org/wiki/Specular_highlight

    Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). ). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the