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  2. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Construct Arcade (formerly known as Scirra Arcade) is a game portal for projects created in Construct 2 or 3. It was launched on November 23, 2011, along with update r69 of Construct 2. [ 44 ] It was later added to Construct 3 on r24.

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    mail.aol.com

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  4. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

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  6. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++ , C# , Lua , and JavaScript .

  7. An elderly New York City woman fought off four potential robbers on New Year’s Day. Linda Rosa, a retired MTA worker from East New York in Brooklyn, was on her way to a church service on ...

  8. Game Builder Garage - Wikipedia

    en.wikipedia.org/wiki/Game_Builder_Garage

    Game Builder Garage [a] is a programming game developed and published by Nintendo for the Nintendo Switch.It was announced on May 5, 2021, and released on June 11, 2021. In this game you can place Nodon and connections.They are two types of modes: Interactive Lessons with Bob, free programming on your own, and a sub Alice's Guide to teach you about different nodon.

  9. Bridge Constructor - Wikipedia

    en.wikipedia.org/wiki/Bridge_Constructor

    Bridge Constructor is a series of physics-based simulation-puzzle video games developed by ClockStone and published by Headup Games.While themes and elements change across the series, each game is based on planning out a bridge across a river or ravine using a number of parts, limited by the geometry of the space and the total cost of the parts.