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  2. Imaginary (sociology) - Wikipedia

    en.wikipedia.org/wiki/Imaginary_(sociology)

    The imaginary (or social imaginary) is the set of values, institutions, laws, and symbols through which people imagine their social whole. It is common to the members of a particular social group and the corresponding society. The concept of the imaginary has attracted attention in anthropology, sociology, psychoanalysis, philosophy, and media ...

  3. Sociological imagination - Wikipedia

    en.wikipedia.org/wiki/Sociological_imagination

    For example, imagine a film that introduces a character from four different angles and situations in life, each of which draws upon social, psychological, and moral standards to form a central ideal that echoes the narrative outcome, the reasoning behind individuals' actions, and the story's overall meaning.

  4. Thought experiment - Wikipedia

    en.wikipedia.org/wiki/Thought_experiment

    A thought experiment is a hypothetical situation in which a hypothesis, theory, [a] or principle is laid out for the purpose of thinking through its consequences. The concept is also referred to using the German-language term Gedankenexperiment within the work of the physicist Ernst Mach [ 2 ] and includes thoughts about what may have occurred ...

  5. Magical thinking - Wikipedia

    en.wikipedia.org/wiki/Magical_thinking

    [1] [2] [3] Examples include the idea that personal thoughts can influence the external world without acting on them, or that objects must be causally connected if they resemble each other or have come into contact with each other in the past. [1] [2] [4] Magical thinking is a type of fallacious thinking and is a common source of invalid causal ...

  6. Object of the mind - Wikipedia

    en.wikipedia.org/wiki/Object_of_the_mind

    For example, acting is a profession which predicates real jobs on fictional premises. Charades is a game people play by guessing imaginary objects from short play-acts. Imaginary personalities and histories are sometimes invented to enhance the verisimilitude of fictional universes, and/or the immersion of role-playing games. In the sense that ...

  7. Theories of humor - Wikipedia

    en.wikipedia.org/wiki/Theories_of_humor

    All the examples taken by Bergson (such as a man falling in the street, one person's imitation of another, the automatic application of conventions and rules, absent-mindedness, repetitive gestures of a speaker, the resemblance between two faces) are comic situations because they give the impression that life is subject to rigidity, automatism ...

  8. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    For example, the child can pretend that a pen is a toothbrush, but when shown an apple-shaped soap bar, the child is unable to comprehend the real and apparent features of the object. This inability is referred to as mutual exclusivity bias. [ 2 ]

  9. Ontopoetics - Wikipedia

    en.wikipedia.org/wiki/Ontopoetics

    Aside from the cues, expressions, or signifiers made to communicate realities, ontopoetics also covers the "construction of imaginary situations by certain species" such as animal cheating, mimicking, and playing. [3] Ontopoetics holds that the world is not only object-domain as represented by physics but is also "a field of meaning". [1]