Search results
Results from the WOW.Com Content Network
Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
Games for Windows is a former brand owned by Microsoft and introduced in 2006 to coincide with the release of the Windows Vista operating system.The brand itself represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms.
The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive [2] GPUs integrated on motherboards to mainstream add-in retail boards.
GeForce Now (stylized as GeForce NOW) is the brand used by Nvidia for its cloud gaming service. The Nvidia Shield version of GeForce Now, formerly known as Nvidia Grid, launched in beta in 2013, [3] with Nvidia officially unveiling its name on September 30, 2015.
Over 50 game developers signed an open letter to Microsoft, released on June 12, 1997, calling on the company to actively support OpenGL. [27] On December 17, 1997, [ 28 ] Microsoft and SGI initiated the Fahrenheit project, which was a joint effort with the goal of unifying the OpenGL and Direct3D interfaces (and adding a scene-graph API too).
PC Gamer rated the game at 80 concluding: "Company of Heroes 2 is the USSR of real-time strategy games: huge, powerful and just a little bit broken". [28] IGN gave the game an 8.4: "More sequel-sized expansion than true successor, Company of Heroes 2 repeats many of the original Company of Heroes feats".
The GeForce 2 family comprised a number of models. The GeForce 2 GTS, GeForce 2 Ultra, GeForce 2 Pro, and GeForce 2 Ti are based upon the original architecture (NV15), varying only by chip and memory clock speeds. For the low-end segment and OEMs, the GeForce 2 MX series (NV11) was created, from which the GeForce 2 Go was derived