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The Sims 4: Jungle Adventure is the sixth game pack for The Sims 4, released on February 27, 2018. [36] The pack features gameplay similar to The Sims 3: World Adventures , and Sims can book a vacation to Selvadorada, where they can develop their Selvadoradian culture skill, explore hidden locations and find ancient artifacts.
Tony La Russa Baseball 4: Published by Maxis 1998 SimSafari: Macintosh, Microsoft Windows: 1999 SimCity 3000: Microsoft Windows: 2000 SimCity 3000 Unlimited: The Sims: 2002 The Sims Online: 2003 SimCity 4: The Sims: GameCube, PlayStation 2, Xbox: Assisted Edge of Reality: The Sims: Bustin' Out: Game Boy Advance: Assisted Griptonite GameCube ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
SimCopter puts the player in the role of a helicopter pilot.There are two modes of play: user mode and career mode. The user mode (free mode) lets the player fly around cities that they have created (which can be imported from SimCity 2000) or any of the 30 cities supplied with the game.
A reference and some sound effects were recycled into an arcade game in The Sims Vacation. The game was remade by fans as a complete total conversion mod for SimCity 4, and is in beta 3 phase. [3] MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed.
The Sims 4: Get to Work is the first expansion pack, announced on February 4, 2015. It was released in North America on March 31, 2015, and Europe on April 2, 2015. [17] [18] It includes three new active careers; Detective, Doctor and Scientist, as well as the ability to run a retail business.
Firestorm: Thunderhawk 2 was created by the British studio Core Design, as a sequel to the original Thunderhawk. [1] Sarah Avory served as a lead programmer, while Martin Iveson handled the game's music and sound effects. [3] The game was developed simultaneously for the PC, Saturn, and PlayStation, with the PC as the lead platform.
Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0's dynamic campaign engine runs autonomously.