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  2. Xbox Series X and Series S - Wikipedia

    en.wikipedia.org/wiki/Xbox_Series_X_and_Series_S

    The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part of the ninth generation of video game consoles, which also includes Sony 's PlayStation 5, released the same month. [ 4 ] Both superseded the Xbox One.

  3. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology for LCD and OLED displays that support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. [1][2] FreeSync was developed by AMD and first announced in 2014 to compete against Nvidia 's ...

  4. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    On December 17, 2015, Microsoft made another sixteen Xbox 360 games compatible with Xbox One, including titles such as Halo: Reach, Fable III, and Deus Ex: Human Revolution. On January 21, 2016, Microsoft made another ten Xbox 360 games compatible, including The Witcher 2: Assassins of Kings and Counter-Strike: Global Offensive.

  5. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  6. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia and essentially a variant of Geforce 3 chips. Geometry engine: 115 million vertices per second, 125 million particles per second (peak) 4 pixel pipelines with 2 texture units each. Peak fillrate: Rendering fillrate: 932 megapixels per second (233 MHz × 4 pipelines)

  7. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX. Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth.

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