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  2. 180-degree rule - Wikipedia

    en.wikipedia.org/wiki/180-degree_rule

    The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line ; breaking the 180-degree rule by shooting on all sides is known as shooting in the round .

  3. First-person narrative - Wikipedia

    en.wikipedia.org/wiki/First-person_narrative

    [1] [2] It must be narrated by a first-person character, such as a protagonist (or other focal character), re-teller, witness, [3] or peripheral character. [ 4 ] [ 5 ] Alternatively, in a visual storytelling medium (such as video, television, or film), the first-person perspective is a graphical perspective rendered through a character's visual ...

  4. Cinematic techniques - Wikipedia

    en.wikipedia.org/wiki/Cinematic_techniques

    In traditional linear movies, the author can carefully construct the plot, roles, and characters to achieve a specific effect on the audience. Interactivity, however, introduces non-linearity into the movie, such that the author no longer has complete control over the story, but must now share control with the viewer. There is an inevitable ...

  5. Focalisation - Wikipedia

    en.wikipedia.org/wiki/Focalisation

    In narratology, focalisation is the perspective through which a narrative is presented. [1] Coined by French narrative theorist Gérard Genette, his definition distinguishes between internal focalisation (first-person) and external focalisation (third-person, fixed on the actions of and environments around a character), with zero focalisation representing an omnisicent narrator. [2]

  6. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  7. Character arc - Wikipedia

    en.wikipedia.org/wiki/Character_arc

    A character arc is the transformation or inner journey [1] of a character over the course of a story. If a story has a character arc, the character begins as one sort of person and gradually transforms into a different sort of person in response to changing developments in the story.

  8. List of stock characters - Wikipedia

    en.wikipedia.org/wiki/List_of_stock_characters

    Stock characters from Commedia dell'Arte — which gave each character a standard costume, so easily identifiable — continued across many types of theater, dramatic storytelling, and fiction. A stock character is a dramatic or literary character representing a generic type in a conventional, simplified manner and recurring in many fictional ...

  9. Anchoring effect - Wikipedia

    en.wikipedia.org/wiki/Anchoring_effect

    As for the question of setting the first or second anchor, the party setting the second anchor has the advantage in that the counter-anchor determines the point midway between both anchors. [67] Due to a possible lack of knowledge the party setting the first anchor can also set it too low, i.e. against their own interests.