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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  3. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The three applications mentioned below are now included in the install of each game. [citation needed] There are three applications packaged in the Source SDK: Hammer Editor, Model Viewer, and Face Poser. The Model Viewer is a program that allows users to view models and can be used for a variety of different purposes, including development.

  4. Five Nights at Freddy's: Security Breach - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    When the game was delayed once more in April 2021, Cawthon released a spin-off game known as Fury’s Rage, a side-scrolling beat-em-up game. [18] In September 2021, a series of four animated shorts called Freddy & Friends: On Tour! were released bi-weekly on the Steel Wool Studios YouTube channel, featuring teasers for the game.

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics , normal mapping , or Dot3 bump mapping , is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping .

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  7. Ground (etching) - Wikipedia

    en.wikipedia.org/wiki/Ground_(etching)

    A ground is waxy material applied to the surface of a metal etching plate. A metal etching plate is a piece of sheet metal, usually copper, zinc, steel, or aluminium.The ground resists the acid or mordant which is used for etching, protecting areas of the metal plate.

  8. Abrasion (mechanical) - Wikipedia

    en.wikipedia.org/wiki/Abrasion_(mechanical)

    The Archard equation is a simple model used to describe sliding wear and is based on the theory of asperity contact. [1] = where: Q is the total volume of wear debris produced K is the wear coefficient W is the total normal load L is the sliding distance H is the hardness of the softest contacting surfaces

  9. Scratch hardness - Wikipedia

    en.wikipedia.org/wiki/Scratch_hardness

    Scratch hardness test or scratch test refers to any of a number of methods of measuring scratch hardness. Resistance to abrasion is less affected by surface variations than indentation methods. Scratch hardness is measured with a sclerometer. [1] Attempting to scratch a surface to test a material is a very old technique. [2]